||Glegg, S., Holsti, L., Velikonja, D., Ansley, B., Brum, C., & Sartor, D. (2013). Factors influencing therapists’ adoption of virtual reality for brain injury rehabilitation. Cyberpsychology, Behavior, and Social Networking. 16 (5), 385-401. doi:10.1089/cyber.2013.1506.
||Factors Influencing Therapists' Adoption of Virtual Reality for Brain Injury Rehabilitation
||Glegg, S. M. N.|
||Cyberpsychology, Behavior, and Social Networking
||Virtual reality was described as a computer hardware and software combination that produced a computer-simulated environment that was capable of replicating certain simulated experiences for the user. This study by Glegg, S. M. N. et al (2013) utilized an extension of the Theory of Planned Behavior (TPB) called The Decomposed Theory of Planned Behavior (DTPB) to test three primary hypotheses. First, to test the content validity of a DTPB-based tool. Secondly, to use the tool to examine the factors associated with therapists' intentions to use the VR system in acquired brain injury rehabilitation cases. Finally, to identify barriers and facilitators to the use of the GestureTek VR system. A total of 42 purposely recruited therapists were recruited from Canadian rehabilitation centers. Results indicated that lack of general knowledge contributed most to lower self-efficacy scores (n=32). Therapists' also reported perceived benefits and potential for the utility of the VR system (n=35).
|Type of Item:
|Type of KT Strategy:
||In Service Training
Person with disability/Family/Advocate