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1. Citation:

Glegg, S. M., Holsti, L., Stanton, S., Hanna, S., Velikonja, D., Ansley, B., Sartor, D., & Brum, C. (2016). Evaluating change in virtual reality adoption for brain injury rehabilitation following knowledge translation. Disability and Rehabilitation: Assistive Technology, 12(3), 217–226. https://doi.org/10.3109/17483107.2015.1111944

Title:

Evaluating change in virtual reality adoption for brain injury rehabilitation following knowledge translation

Author(s): Stephanie M. N. Glegg
Liisa Holsti
Sue Stanton
Steven Hanna
Diana Velikonja
Barbara Ansley
Denise Sartor
Christine Brum
Year: 2016
Journal/Publication: Disability and Rehabilitation
Abstract:

Glegg et al. (2016) used single group mixed-methods to examine the influence of knowledge translation (KT) on factors that impact virtual reality adoption for brain injury rehabilitation. The purpose of this study was to identify barriers for physical, occupational and rehabilitation therapists that may prevent them from adopting VR in their practices. Through pre-test and post-test of therapists from two brain injury rehabilitation centers, they found that KT increased perceived ease of use, self-efficacy, and decreased frequency of perceived barriers.

WEB URI:

https://doi.org/10.3109/17483107.2015.1111944

Type of Item: Research Study

Type of KT Strategy: Group Training
Multifaceted Interventions

Target Group: Healthcare Professional
Person with disability/Family/Advocate
Researchers

Evidence Level: 3
Record Updated:2021-11-15