Glegg, S. M., Holsti, L., Stanton, S., Hanna, S., Velikonja, D., Ansley, B., Sartor, D., & Brum, C. (2016). Evaluating change in virtual reality adoption for brain injury rehabilitation following knowledge translation. Disability and Rehabilitation: Assistive Technology, 12(3), 217–226. https://doi.org/10.3109/17483107.2015.1111944
Glegg et al. (2016) used single group mixed-methods to examine the influence of knowledge translation (KT) on factors that impact virtual reality adoption for brain injury rehabilitation. The purpose of this study was to identify barriers for physical, occupational and rehabilitation therapists that may prevent them from adopting VR in their practices. Through pre-test and post-test of therapists from two brain injury rehabilitation centers, they found that KT increased perceived ease of use, self-efficacy, and decreased frequency of perceived barriers.