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||Swanson, L. R., & Whittinghill, D. M. (2015). Intrinsic or Extrinsic? Using Videogames to Motivate Stroke Survivors: A Systematic Review. Games for Health Journal, 4(3), 253-258. doi:10.1089/g4h.2014.0074
||"video games” and “stroke
||Explores the effectiveness of videogame-based rehabilitation interventions on the motivation and health outcomes of stroke patients. Three motivational frameworks and principles were used in the 18 studies identified: self-determination theory, flow theory, and operant conditioning. Finds that videogame-based interventions likely are effective at improving a variety of
|Link to Full Text:||https://www.ncbi.nlm.nih.gov/pubmed/?term=26182071|