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Registry of Systematic Reviews - Search Results

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1. Citation: Swanson, L. R., & Whittinghill, D. M. (2015). Intrinsic or Extrinsic? Using Videogames to Motivate Stroke Survivors: A Systematic Review.?Games for Health Journal, 4(3), 253-258. doi:10.1089/g4h.2014.0074
Keywords: "video games? and ?stroke
Abstract: Explores the effectiveness of videogame-based rehabilitation interventions on the motivation and health outcomes of stroke patients. Three motivational frameworks and principles were used in the 18 studies identified: self-determination theory, flow theory, and operant conditioning. Finds that videogame-based interventions likely are effective at improving a variety of
Plain Language Summary:

Plain Language Title

Using video games to motivate stroke survivors: A systematic planned out, orderly, regular review

Review go over, check Question

Do video games improve motivation and health outcomes for stroke patients? How do researchers think about motivation in this context?

Background

Stroke is a leading cause of long-term for a long time, over a long period of time disability. Some rehabilitation programs use video games to help motivate stroke patients. Examples of gaming systems used include the Nintendo Wii and PlayStation 3, along with many others.

There are mainly two types of motivation that come up in video game interventions. The first, "extrinsic" motivation, comes from some external source. The second, "intrinsic" motivation, comes from within the individual. person, you, man, woman, one For instance, extrinsic motivation might involve earning rewards as part of a game, while intrinsic motivation may involve getting absorbed in a challenging (but not too challenging) activity.

Search Date

The review go over, check includes studies published 10 years before the literature search. The review go over, check was published in 2015.

Study Characteristics

The review go over, check includes only empirical studies—not systematic planned out, orderly, regular reviews, articles based on opinion, or other studies that do not use original data. Studies had to involve stroke patients and video games. Eighteen studies met these requirements. needs, regulations Across the 18 studies included in the review, there were seven different types of gaming systems. The most common gaming system was the Nintendo Wii.

NIDILRR Affiliation

None

Key Results

Video games may be a promising tool to improve functioning and health among stroke survivors. Fifteen studies assessed functioning and health outcomes. Of these, all but one study found that video game interventions improved health-related outcomes.

Some evidence suggests that video games increase add to, raise motivation among stroke patients, but theory-based research in this area is limited. Nine studies considered motivation, and all of these claimed that video games helped motivate patients to engage in rehabilitation activities. Studies were more likely to focus on intrinsic motivation than extrinsic motivation. It is not clear whether one type of motivation is more effective works well, good, strong than the other or whether increased motivation is one reason that video games appear to improve health-related outcomes.

Use of Statistics

The review go over, check reports on whether results from individual person, you, man, woman, one studies are statistically significant. big, serious, important

Quality of Evidence

The review go over, check does not present give, send, now, show, here enough information information, to learn more to assess review, sum up, evaluate, to determine figure out, decide, find out, test value, find the quality of the evidence. The authors consider the main limitation of the review go over, check to be the possibility chance that some relevant studies were not included in the literature search.

Link to Full Text:https://www.ncbi.nlm.nih.gov/pubmed/?term=26182071
http://online.liebertpub.com/doi/full/10.1089/g4h.2014.0074
Record Updated:2022-01-07
 

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