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1. Citation: Ruff, J., Wang, T. L., Quatman-Yates, C. C., Phieffer, L. S., & Quatman, C. E. (2015). Commercially available gaming systems as clinical assessment tools to improve value in the orthopaedic setting: a systematic review. Injury, 46 (2), 178-183. doi: 10.1016/j.injury.2014.08.047
Keywords: Balance; Clinical assessment; Falls; Gaming tools; Kinect; Orthopaedics; Wii
Abstract: Assesses the use of the Wii Balance Board (WBB) or the Xbox Kinect as diagnostic or functional assessment tools in orthopedics. Finds 11 studies of varying quality, reporting a wide range of sensitivities, specificities and validities, in the use of these devices for measurement of center of pressure (COP), medial-lateral or anterior-posterior symmetry, and assessment of anatomic landmark positioning and of fall risk. Concludes that only for COP determination, while the Wii Fit game may be promising for fall risk assessment.
Full-Text Availability Options:The publisher charges a fee.
Link to Full Text:https://www.sciencedirect.com/science/article/abs/pii/S0020138314004227
https://www.ncbi.nlm.nih.gov/pubmed/25441576
Record Updated:2017-02-24
 

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