Found 1 entry matching your search criteria.
||Ruff, J., Wang, T. L., Quatman-Yates, C. C., Phieffer, L. S., & Quatman, C. E. (2015). Commercially available gaming systems as clinical assessment tools to improve value in the orthopaedic setting: a systematic review. Injury, 46 (2), 178-183. doi: 10.1016/j.injury.2014.08.047
||Balance; Clinical assessment; Falls; Gaming tools; Kinect; Orthopaedics; Wii
||Assesses the use of the Wii Balance Board (WBB) or the Xbox Kinect as diagnostic or functional assessment tools in orthopedics. Finds 11 studies of varying quality, reporting a wide range of sensitivities, specificities and validities, in the use of these devices for measurement of center of pressure (COP), medial-lateral or anterior-posterior symmetry, and assessment of anatomic landmark positioning and of fall risk. Concludes that only for COP determination, while the Wii Fit game may be promising for fall risk assessment.
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|Link to Full Text:||https://www.sciencedirect.com/science/article/abs/pii/S0020138314004227|